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Physics for Game Programmers

Grant Palmer

Information

  • Publisher
  • ISBN
  • ePub ISBN
  • Apress
  • 9781430200215
  • 9781590594728
  • Published at
  • Pressing
  • 2007
  • 1

About this book

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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